![]() "Those people who had played violent games punished their partners the most and rewarded them the least," Bushman said. Before each trial, participants could determine how much their competitors would receive if they won, and how strong a noise blast they would receive if they lost. The winner would be awarded a small financial sum the loser would be punished with a brief noise blast. Students had previously rated all these games as being equally enjoyable and exciting to play.ĭuring the first experiment, participants were asked to compete against another player - who did not actually exist - in pushing a button as quickly as possible. ![]() The Ohio researchers found that players of this type of game became more calm and considerate during the game.įor two experiments more than 100 college students were randomly assigned to play a video game that was either relaxing (such as "Endless Oceans"), neutral (such as " Wii Sports Resort") or violent (such as "Resident Evil"). ![]() One game that caters to this market of calm is "Endless Oceans" for the Nintendo Wii, in which players explore a non-threatening ocean environment of exotic marine animals and deep-sea treasures.
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